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Post by victorgrant on Feb 12, 2018 4:36:54 GMT -5
Hi, Gaming violence is in the headlines again, and the industry's response has been as disappointing as it has been predictable. Rather than pausing to consider what we--meaning the press as well as the industry proper--can do to keep tragedies like this from happening again, we are more concerned with avoiding blame. We absolve ourselves of blame by pointing to an imperfect ratings system, chastising parents for ducking accountability as we try our best to do the same. We point to a Supreme Court-confirmed right to free speech, dismissing suggestions that we should use that right to say more than "Carnage is awesome." We point to violence in the news and on television, as if we must be the absolute last party to address the concern. We talk about how gaming can move us emotionally or improve hand-eye coordination, but pretend the effects of something that powerful are exclusively positive. For More Details Web Video Pricing
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